Thanks to Simon Kline’s One-Prim HUD class, a basic but worthwhile introduction to the llDetectedTouchUV() function, I have spent the last couple days experimenting with tracking my position as I touch and drag across the surface of a cube. I employed the heretofore-seldom-used-by-me touch() event. No, not touch_start(). Touch(). This event fires continuously as you […]
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